A FALSE HOPE CRUSADE BATTLE REPORT:
Orks of Krogg's Karnage vs. the Slaneesh Chaos Marines of the Heartbreakers.
Mission: Pillage: Chaos Marines Mission 1 from Battle Missions Book
Objective: 5 Loot & Pillage markers would be placed as per a Seize Ground Mission. Scoring would start at the end of your opponent's turn. Chaos Marines scored 1 Loot point for each marker they were in BASE contact with (not in assaults or falling back). Orks would score one Salvage point for each marker they were in BASE contact with at the end of the game, not engaged in an assault or falling back. Scoring would take place EVERY turn.
Points: 1850 Deployment: modified Spearhead (Table Quarters, but only 1 HQ and up to 2 troops, all other units are in Reserves). Fort Hungstun.
It was no secret that the Daemon Princess Jenna would be wanting to strike at such a "comically" named place. Looking for a good fight, Warlord Krogg Satogg took lead of a strike team to intercept the Chaos Marines, in an attempt to claim some much needed supplies, and take the fight to the Marines, so as to show them who truly owns supremacy in this sector.
* Warboss with Mega Armor, bosspole, cybork body, ammo runt, kombi shoota-skorcha
* Big Mek with Kustom Force Field, and 'eavy armor
* 10 'ard boyz with Nob w/ big Choppa in wartrukk (Ork-Vee with Warboss riding inside)
* 11 'ard boyz with Nob w/power claw, bosspole, Kombi shoota-skorcha in wartrukk (big Mek riding inside)
* 20 shoota boyz with Nob w/ bosspole. 2 rokkit launchas
* 27 ork boyz (slugga boyz), 2/ 2 x Big shootas, Nob w/'eavy armor, powerclaw, bosspole
* 15 Gretchin & runtherder
* 20 x Stormboyz (red storm): Nob: 'eavy armor, bosspole, big choppa
* 20 x Stormboyz (white storm): Nob: 'eavy armor, bosspole, power claw
* 5 x tankbustas, 2 bomb squigs, 1 tankhammer
* 3 x Killa kanz mob (big shoota, rokkit launcha, grotzooka)
* Big gunz: 3 x Zzap guns, +3 extra crew, runtherder
Prior to both parties deploying their forces, both the orks and the Chaos Marines had the idea of ome orbital bombardment. No matter what happened, it seemed that both forces were intent upon causing as much mayhem and destruction to the local populace. It was simply a matter of who was going to collect the most prizes after the long-range destruction was complete. Chaos Marines deployed in their landers and gunships. Both forces had located a 'hot-spot" of technology and components around what now was a pulverized fortress, an outpost in the wilderness with a couple of support buildings. Between the heavy bombardment of lascannon fire from the marines and meteoric rock drops from the orks, not much was left intact.
The battlefield had the fort located in the center with one loot objective. On the Eastern side (My right), one was in a ruined building in the south east, and one in a building in the North East. On the Western flank one objective was centrally located not in cover at all. to the North West, amid a cluster of rocky buttes lay another.
Daemon Princess Jenna moved out of the ruined structure and attempted to use her "Lash of Slaneesh" to pull the shoota boyz mob closer to her (Eric rolled snake eyes). Still, it was just enough to get the Princess in range to assault the orks. She managed to kill 4 of the orks, but the orks were too numerous and hungry for battle and pulled the Daemon Princess down. Weather Jenna was cut down or chose that time to teleport away the orks did not know, nor care, as she was gone from the battle and they were free to go kill some more.
Ork turn 2: The orks didn't do near as well as the Chaos marines on reserve rolls, but 3 units did arrive. The Killa Kanz mob arrived in the south west, looking to possibly make their way east towards the Nurgle marines. The Red Storm mob of Stormboyz led by Da Red Baron arrived, dropping in from high above. Coming in off an overhead 'Chinork' Warcopta, the Stormboyz landed (deep strike) around the central ruined fortress. With the Daemon Princess gone, the stormboyz were free to run and secure their position inside the structure, positioning themselves for cover.
Heartbreakers were still in posession of 2 Loot counters: Score: orks:3, Chaos :4
The Nurgle Marines finally made it to the South East objective and took up a position inside the ruined building. The Predator fired again into the ork wartrukks, only to see it's shot fizzle as it impacted the Big Mek's force field once again. The remaining orks fired all of their shots into the Red Stormboyz mob central in the ruins. The orks made excellent use of cover, only losing 3 of their 20-man strong unit to incoming fire. Things were looking very grim for the Heartbreakers this turn.
Krogg's Karnage was in possession of 3 Salvage counters: Score: Orks 6, Chaos 4
The 'ard boyz to the NW moved and assaulted the Berskers, killed 3 of them, but took heavier casualties and in the end were run down by the awaiting chaos marines. The Stormboyz in the center of the ruins chose to abandon their post and leap forward. Their blitz attack saw the Squad of Noise Marines in the central North cut down to a man, the Orks than scrambling into the nearby woods to grab onto more cover.
Chaos Marines were still in posession of 2 Loot counters: Score: orks: 6, chaos: 6
Chaos turn 4: Persitency is sometimes rewarded and this time the Predator tank found a seam in the ork force field and took out the engine to the Warboss's Ork-Vee. Despite the ramshackle construction of the vehicle, it simply just shut down, the motor ruined, but nothing else. Warlord Krogg Satogg ordered his orks to bail out and prepare to embark into the Big Mek's trukk that was right next to theirs.
The Big Mek had secured the NW objective as the 'ard boyz ran to assault the Beserkers. He was not prepared for the 'ard boyz to be wiped out so quickly and than found himself falling to enemy fire despite the power of his Kustom Force Field. The Nurgle Marines held their position in the SE. Noise marines kept pouring fire into advancing ork hordes. The chaos marines in the 2nd Rhino with Havoc Launcher deployed and fired 4 flamethrowers into the woods, burning out the stormboyz. Concentrated fire gunned down a dozen of the greenskins, leaving just The Red Baron himself, the Stormboyz Nob, smoking and charred, but unhurt. The Defiler closed into the center ruins, trying to get position on the central objective.
Orks were in possession of just 1 Salvage counter: Score: orks: 7, Chaos: 6
Ork turn 4: Orks moved again, the White Stormboyz led by Nob "Chubby Chekkaz" arriving and moving East and south to seek out the Nurgle marines. They would fire their sluggas into the building harmlessly and than assault the troops inside. Chubby Chekkaz missed with his powerclaw, but the troops were still numeroius enough to hold their ground. The large mob of orks made their way towards the central objective, calling out a Waaagh! The shoota boyz moved to get position on the Beserkers and fired a hail of gunfire their way. The Killa kan managed to finally hurt one of the Nurgle troops with the Grotzooka (they had made their "Feel No Pain" rolls all game long....).
The shoota boyz were wiped out, but the Beserkers were just in range for Warlord Krogg to lead the attack. His large mob fell short in the difficult terrain to join into the fray. The Ork warlord would prove to be too much for even Khorne Beserkers and would cut them down to a man with his mob of 'ard boyz alongside of him.
Chaos Marines were in possession of 1 Loot objective: Score: Orks: 6, Chaos: 7.
Chaos turn 5: The Chaos marines continued to fight, the tactical squad that was heading West now turned their attention back East due to the carnage caused by The Red Baron. They would concentrate their fire into him with the Noise Marines on the East and cause a flare up into his Rokkit Pack, and the Red Baron's pack exploded in a plume and trail of black smoke sending the nob high into the sky and off to the North, never to be seen the rest of the battle.
The Defiler/soulgrinder was secured on the middle objective, fired it's battle cannon harmlessly between all ork units.
The Nurgle troops pulled down the last of the Stormboyz from the white mob, their feel-no-pain ability keeping them mostly intact, only losing 2 troops. Chubby Chekkas threw his boyz into hsi path, igniting his rokkit pack and making his escape before he got pulled down with the rest of his mob. The Nurgle Marines pulled back to consolidate by the SE objective again.8
Orks were in possession of 1 Salvage Objective, score: Orks : 7, Chaos 7.
Orks turn 5: Trying to cut down the marines and even the score the orks of Kroggs' Karnage struck out. Combined efforts of the Tankbustas unleashing a bomb squig and fire from the Zzap guns caused damage to the defiler, taking out a claw, it's battlecannon and immoblizing it by crippling one of it's legs. Still, the large machine sat securely upon the central objective.
The lone killa kan tried to closed on the Nurgle marines, killed one more with it's Grotzooka, but was just outside of range to assault them insde the building. The lone ork wartrukk kept moving around, lending it's big shoota into firing into any enemy it could find. Warlord Krogg Satogg ran forth and once again with his 'ard boyz and secured the NW objective.
Heartbreakers were back in possession of 2 Loot markers,: Score: orks 7, Chaos: 9.
The Nurgle marines blasted the lone killa kan with a pair of Melta guns, causing the grot-powerd device to explode in a cloud of fire and shrapnel. Orks loomed in the middle of the battle field, this battle was far from over.
Ork turn 6: Doing their best to secure this game, the orks tried to take out as many Marines as they could. In the Northwest, the remaining 'ard boyz of Krogg's truck mob took over holding his objective. Warlord Krogg rumbed forth and sunk his powerclaw into the chaos Rhino, tearing the machine apart into shreds of scrap metal.
The lone wartrukk and crew raced their vehicle into the ruined fortress and positioned themselves to keep the central objective while Gunzor led his mob down the bluff and south east to confront the Nurgle troops. The orks were in possession of 3 objectives, but needed this game to go another turn to have a chance at a win.
Heartbreakers (barely) in possession of 2 loot counters. Score: Orks: 10, Chaos: 11
As for Eric Bates, he now gains the honor of one of the few Berks 40K club members to pull a victory off on me. This game was so fun and Eric is such a great opponent to play. He knows his army, his fluff is fun, and he's just a fun guy to play against. I look forward to a rematch with him again sometime. As for the rest of you.......I suggest you try this mission out, it was Extremely fun and changed tactics from the standard Seize ground style, since you can score points every turn.
In the aftermath of the battle, Warlord Krogg took out the Chaos Rhino. It had seemed as though the dark marines had slithered away under the cover of smoke from the battlefield. While the Heartbreakers made off with the better parts of the choice loot, the orks could rest assured that they had a good fight and collected a substantial amount of wargear themselves. Their leader was taken out and to Warlord Krogg Satogg, that in and of itself was a victory. The Big Mek appeared, injured but not dead. Krogg was surprised, but the Mek's addition to his warband no doubt was a good one. They made their way back into their wartrukk, using cables and ropes to tow the second trukk back to the ork camp.
The orks loaded up their equipment. "We are not done fightin' here..." the ork warlord proclaimed. ".....we will go through our loot and than plan another raid!"
A cheer went up from the surviving orks of the battle, still well over half the warband was intact. Now it was time to collect equipment rebuild and plan for another fight.