Berks Spring Assault 4!

Berks Spring Assault 4!
Berks Spring Assault 4! Warhammer 40K tournament

Berks Warhammer 40K Group

Monday, April 4, 2011

Lamenters Battle Report

Lamenters Battle Report:   In our local game club:  the Berks-PA Gaming Club, we are finishing our a rather lengthy campaign, called the False Hope Crusade.
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I have been working on my Lamenters for a while off and on now and finally have enough models with paint on them that I would be able to field a 1000 point list of Lamenters fully using the Blood Angels codex.   This would be my first time ever using them as Blood Angels, as I was using a combined force with Salamanders and running them as normal Codex Space Marines.

With the Berks-PA Gaming Club hosting a large tournament in May (I'm the head Tournament Organizer), we kept the game to a simple 1000 points and randomly selected one of the missions from last year's event.   The mission selected was "Messengers".
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In a spearhead deployment (table quarters), your mission is to get your three messengers, which each are like individual 1-model units, to escape across your opponents table edge.    Their statistics are simple:  ST:3  BS:3, I:3, AT: 1, W: 2, and a 5+ Invlunerable save.

My list build was nothing really extravagant, and I pretty much have a rule of thumb that I try not to field models unless they have some kind of paint on them.  It's just a personal preference.

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HQ:  Captain with Powersword, Stormbolter, and Melta bombs
Elite:  Sanguinary Priest with Power Weapon
Troops:  Tactical Squad, 10 space marines with Missle Launcher, Plasma Gun, Sgt with Powerfist, Rhino w/ extra stormbolter
Troops:  5-man sniper squad, camo cloaks, 1 missle launcher, SGT w/melta bomb
Troops:  10-man Assault squad, 2 x flamers, SGT w/Power Fist  ***Land Raider Crusader (Twin-linked Assault Cannons, sponson mounted Hurricane Bolters, Multi Melta)

In an attempt to be the first to carry on a special message on to local arriviung Inquisition commanders, the Lamenters find themselves competing against another Astartes chapter, the Space Wolves.
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The Wolves under Berek's command are a cagey sort, and made short work of the Lamenter's messengers, subsequently gunning them down. Deployed (in a most un-fluffy) cookie-cutter formation, three squads of space wolf troops armed with a melta gun and combi-melta all in Rhinos spread out.

The space wolves were smart and ran a rhino as a screen down the western flank. The Lamenters had seized the initiative on the space wolves, and made an attempt to run their messengers North along the Eastern flank.
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A tactical squad in a fast Rhino lead the spearhead, and towards the center, a Land Raider Crusader fully loaded with a 10-man Assault squad, Sanguinary Priest and Captain Xavier Raymond looked to hold down any opposition in the middle, looking to bring their multi melta to bear upon the lighter armored Rhinos.

The “Lone Wolf” of the Space Wolves continued to charge at the Lamenter messengers. Several units opened fire into him, including the 5-man scout sniper squad. Defying the odds, the Lone Wolf managed to catch up and finish off one of the messengers, another one fell to enemy fire.

The Long Fang squad armed with six missle launchers, and their ability to split their fire between different targets proved to be a constant thorn in the Lamenters side. Eventually they or a melta gun found purchase on the Lamenters Rhino, causing it to explode. The tactical squad inside had already disembarked with their Rhino haven been stunned the turn prior. They successfully managed to gun down the Lone wolf, but would take a few casualties. The last Lamenter Messenger was trying to run around the screen of yellow armored bodies to freedom, but would fall to concentrated fire from the pintle mounted stormbolters mounted on the rhinos.
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As the space wolf rhinos closed in for the kill, the Land raider Crusader opened fire with its twin-linked assault cannons, causing the Space Wolf rhino to explode and take a few of the troops inside with it. The Lamenters tactical squad would be wrapped up in an assault with the Space Wolves and eventually would take out one of their squads, but themselves would fall to the second Rhino squad.
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As the Space Wolves continued to move their trio of messengers south ward down the Western Flank, the Lamenter sniper scouts with a missle launcher failed to do any harm to the Rhino running a screen. The Land Raider Crusader “Bloodheart” made a u-turn and started churning in the direction of the running messengers. Rumbling its way through forests, river, and rocks, the lumbering beast of a machine delivered its cargo where it needed to go.

In a lucky round of shooting, The land raider along with the scouts managed to pick apart the Rhino running the screen for the Messengers and this slowed it up enough for the Land Raider Crusader to catch up to it. Assault ramp dropping down and the Assault squad inside, led by Captain Xavier Raymond charged the offending tank. Brother Sergeant Dutch of the assault squad managed to score a critical hit with his power fist, wrecking the drive wheels of the Rhino. This forced the Space Wolves to clamber out the opposite side door, as Lamenter troops were crowded around the rear and side of the Rhino. Because the troops had gotten stuck on their emergency disembarking, they were entangled and counted as being pinned.

This was the lucky break the oft-cursed Lamenters needed, as they were able to pull around and draw a bead of fire into one of the messengers. Captain Raymond separated from his squad, climbing over the wrecked Rhino and pouring storm bolter fire into the Space Wolfs. Flamers from the assault squad directed at the first messenger singed it but also killed off the other two. As the Blood-Raged Assault squad charged in, the Sanguinary Priest bellowed his charge and the Lamenters hit the Space Wolves with a rage they had not expected.
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The assault phase at the top of turn 6 saw the rest of the messengers killed off. The Lamenters won the assault but the space wolves would stick it out, and remain locked in combat through the remainder of the combat.

The game would end, all six messengers killed. Both teams lost a full squad and Rhino, the Lamenters Captain fell in battle, but the Space Wolves also lost their lone wolf and another Rhino. The victory points were so close this would have been a DRAW no matter how you scored it.
Still it was a fun game, and I was excited to get to try out my Lamenters as “Blood Angels” for the very first time.

Saturday, March 5, 2011

Running A Tournament: Berks Spring Assault 2!

Well, Spring is upon us and I have been flooded with requests to run another version of 'Berks Spring Assault'.     This is now becoming our annual (2nd to be exact), main event for the Berks-PA Gaming Club, located Reading, PA, the heart of scenic Berks County.

I myself have been playing in a number of tournaments over the past few years, from Warhammer 40K Grand Tournament style events, Blood Bowl tournaments and smaller events at club days and Games Days and the like.    As our local club in Berks was growing, I wanted to bring the competititve 'feel' of the tournament scene to our local club.

The first event I held was Battle For Berks, held in January 2010.   We were limited on space and held it to just 14 participants, each playing 4 rounds of Warhammer 40,000 using 500 point armies on a limited force-organization chart.    We held a fund raiser for the club to help generate funds for prize support.    As such, we had a great turnout, great fun, and with such a small event, we even featured Themed battlefields, where each table had its own special quirk or rules.    Such fun ideas was the Ork Village that featured grot snipers hiding in buildings taking shots at those who ventured too near or inside.

With only 14 slots, I had to tell several folks not to attend.   Even after turning away 6 potential players, we still had 19 people show up, hoping that there would be some openings.     It was a good day of fun and we were even able to offer a Battleforce for 1st place prize.   

With the overwhelming success of this event, we moved onto Berks Spring Assault, and it just grew from there.    We went into an event, still new to the venue and I didn't realize how much hlep I was going to need for an event this size.   We held it in a hotel conferrence room, and found a way to fit in 20 tables, opening the event up to 40 players.    38 showed up on time, with a total of 45 players showing up later in the day.   

Admittedly there were a few technical difficulties.   We again held the fund raiser to support the event, and we undersold it (on purpose) to ensure a good turnout.   Our prize support was impressive and rivaled that of the local GT style events that were going on in the area.    For a fraction of the cost, we pulled it off, 4 games of Warhammer 40K played with 1000 point armies.    Yes, the computer program used for scoring broke down, yes, we ran into delays and problems with pairings, and yes, we ran into issues with lunch and were overcharged.

However, as frustrated as I was with the problems we were having, the staff helping me were incredible.  They helped save the day and make it all work.   And while I saw the problems for what they were, the players only saw it as a slight delay and didn't know all of the details.   In fact, the players used the time to enjoy a break and socialize with other players.   

We also featured a painting competition called the "Golden Grot" for our players and we held a raffle as well offering more prizes and helping generate for funds for our gaming club.     All in all, folks had a good time and many people went home with lots of prizes.

So....now what do we do?     We learned from our (my) mistakes last year and as I have been around the tournament scene locally in PA, several folks and clubs have been asking me if we are hosting Berks Spring Assault again.    When I heard the feedback from people, saying things like, "That was the most fun I ever had at a tournament" and similar comments, I started to get excited.    I knew that we were onto something special.

So, now we have created a committee for our game club.   We discussed options and ways to correct mistakes, how to imporve upon last year, and cut down time delays and the like.   And now we have Berks Spring Assault 2!  in the workings.     

I am looking at May 14, 2011 to hold our event.  We secured a Fire Company's old engine room and social quarters for our venue and have four times the space that we did last year.    We are using an amazing program called Tournament Overlord to run the scoring and rankings and it should eliminate all of the challenges we had last year in that department.    I have been agressively contacting potential sponsors and have had a LOT of success, with around 15 total sponsors now for our event.  Some of these sponsors make wargaming terrain and will be featured by having their own dedicated table featuring their own terrain and advertising and of course prizes for either the main table or the raffle-drawing.   Some of these companies are TerranScapes, Hazeknight.com, and Art of War Terrain, just to mention a few.

Not only will we have our main prize table, but we will have a chinese-auction style raffle.    The main prizes will be for Best Overall, (1st, 2nd, 3rd), Best Sportsman (1st, 2nd, 3rd), and Best Appearance (1st, 2nd, 3rd).  We will also feature a "Players' Choice" award for the best voted in theme, composition, and apperance as by their peers.   We will also feature two youngblood awards for Best overall (14 and under) and best youngblood in appearance (if appropriate).


We will have somewhere around 12-15 items on the main prize table.   When someone wins an award,  based upon the order of seniority, they will get to choose their prize, after all awards are handed out.   Any prizes remaining will be thrown into "pot luck" for the raffle drawing.

To help generate funds for the club, we will feature another 10-15 items available for a Chinese Auction.   We will offer raffle tickets to everyone and those who purchase them can than put as many as they like into each individual basket for each item.    After the main awards are done, we will start pulling raffle tickets and offer more prizes for everyone.

We are also recognizing Army Domination awards by codex.   The Best player of each codex will be recognized for his/her accomplishments by overall scoring and will receive a certificate for Army Domination.   In addition to that, a local store that has expanded to table top games, The Last Level, has offered to give out $5 gift cards to coincide with the Army Domination awards.

And finally, we are hosting the Golden Grot competition once again.    However, since we are running a one-day event, we are limiting this to just one entry per player.  The model can be from anything and any game, and will again be voted on by their peers.   The top 3 winner will receive a Golden Grot Trophy and gift cards to another store, The Adventurer's Guild in Harrisburg, PA.  

This looks to be a rather amazing event, and we have expanded our seating to 60 players.    We are already 1/3 full and have 2 1/2 months to go until the date of the tournament.   Some of my committee members are suggesting we open this event up to 70 players.    We shall see.    All I can say is that we are doing our best to make this the BEST event in Berks county for wargmaing.

For a fraction of the cost of a GT tournament, folks can come out and play 4 games of Warhammer40K, hopefullyl against new players and armies that they have never faced before.   Lunch in included with the price of entry and we will have rather amazing prize support.   We have something special going on here and plan to keep taking it to the next level each and every year we can run every year!

Thursday, February 24, 2011

Warhammer 40K Tournament: Berks Spring Assault 2!


Date: May 14th, 2011

Time: Registration 9:00am-9:45am

Location: Berkshire Heights Fire Company: 808 North Park Rd, Wyomissing, PA 19610

Warhammer 40,0000 tournament: 1000 points. 4 rounds of Warhammer 40K, Lunch included.

$30 entry fee, $25 if pre-registered.

Berks-PA Gaming Club Elite members get an additional $5 discount with club member card shown.

We here are Berks-PA Gaming Club will be hosting our second round of Berks Spring Assault. Last year was an amazing success, despite some issues on planning, as we were new to hosting tournaments. We have a bigger location, better support and lots of fun being planned this year.

Sportsmanship will be key to scoring this year, as much as last year. Details will be posted once we finalize all tournament information.

For now we can tell you this:

1,000 point Warhammer 40K armies from all standard codex and Chapter approved allowed

Games will be played on 4' x 4' tables, so expect a lot of bloody action! This is Berks Spring ASSAULT!

You will need Six (6) copies of your army list: 1 for the Tournament Ogranizer (me), 1 for you , and 1 copy for each of your opponents. If your list is not legal, you will lose points, be asked to leave, or have your scores adjusted as we see fit.

You will need a copy of the 40K rule book, your codex, all dice and templates and rules associated with your army.

We will play 2 rounds, break for lunch and play 2 more games.

Lunch will be included with your entry fee

We will have 9 prizes available: Best overall, (1, 2, 3), Best Sportsman (1, 2, 3), Best Appearance (1, 2, 3).
We will also recognize Army Domination by best in each codex with a minor prize from one of our sponsors.

We will operate on a much tighter schedule this year and NOT use the same problematic tournament program we had last year, so that things will run a lot smoother.

Last year we had 45 people show up, 38 were players. We will have the capablities to going to 50-60 players this year if needed. we are only 2 blocks away from where the tournament was held last year at the Country Inn & Suites hotel.

Thursday, February 10, 2011

Valentines Day Gift

I got this email from MiniWarGaming and I had to laugh.    It is an advertisement for shopping for Valentines Day.    The best part is how it is written.  I really got a chuckle out of that and enjoyed the 'thought' so much that I am copying it to my blog.

This is the email I got from them, and it is true, they are running a sale on Battleforces:

Hey, Mike.  Are you looking for that perfect Valentine's gift for your significant other?
Can't figure out what to get her (or him)? Forget chocolates, flowers, and perfume - all those say are "I only bought you this because it is Valentine's day!"

Instead, show her how much you care by buying something that you would really want to keep yourself. Something that says, "Let's spend more time together assembling and painting miniatures!"  Something that says, "I love you."  This weekend, all that is possible with our super-awesome 40k Battleforce and Fantasy Battalion 25% off Valentine's Day Sale!


All 40k Battleforces and Fantasy Battalions will be marked down to 25% off of the normal retail price.

This sale starts tomorrow, Friday, February 11th and ends on Monday, February 14th (at noon Eastern time).


You can see everything that will be on sale here:  http://store.miniwargaming.com/category/battleforce-sale/

Don't miss out!
And Happy Valentine's Day!
Matthew, Dave, and all the staff from MiniWarGaming

97 Terrace Ave, Welland, ON L3C6K1, CANADA

Friday, January 28, 2011

Waaagh! Karnage's Greatest Hits!

Ork Warlord Krogg Satogg
Waaagh! Karnage is the 'new' name for my Ork army, formerly known as Krogg's Karnage.    Being a player of fluff, my Warlord Krogg was captured during a campaign, but thanks to a massive hunt after I placed a bounty upon the captive Space Marine captain's head, I will get my warlord back in a prisoner exchange.

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So, as I am in a stage of rebuilding my army and working up more fluff and background story, I thought it fun to recap some of the Karnage's most memorable events over the past 18-24 months....

3rd place trophy
Warlord Krogg helps me celebrate a 3rd place showing in the Freedom Alliance 40K tournament at the Adventurer's Guild in Harrisburg, PA

One of my most favorite vicotories was a 7-turn game that came down to the final turn.   A win over the Dark Angels: "Exiles of Calliban" run by my friend DJ.   In turn 1 of this battle, the Dark Angels shot out both ork trukks.  The Warboss's trukk with a load of 'ard boyz kareened 18 inches on the 'Ramshakle' Table...stopping after 13 inches, at terrain.   The following turn the orks moved forward on their turn 1, and laid into an assault, eventually pulling down the elusive Cypher (who managed to teleport out).

Orks destroying tanks
Freedom Alliance Tournament really started to shape up a tourney-rivalry with my friend Anthony Gibbs and his battle sisters.   This game ended in an intense draw, but not only did my orks pop several of his tanks and transports, but the lone "Red Baron" of my stormboyz mob jumped around all by himself with his Big Choppa taking out 2 more tanks, including an Exorcist!
Da Red Barun destorys another sister's tank.


Mechanicon 2009:  Warlord Krogg faced off against a Tyranid Army.   Big nids.  He ended up besting a Carnifex in single combat and chased the sucker off.   My opponent kept running it away from the dreaded Ork Warlord.    At least this battle ended up in a tie.  Tyranids are one of the toughest opponents for me to figure out.

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This battle was a 3000 point challenge by one of our club members who wanted to throw his Blood Angels against my orks.   It was a massive throwdown, with my Orks outnumbering him 5 to 1.   It was ugly and brutal and we dominated on almost all fronts.    One of my favorite highlights was my Deff Dread conversion, Skorponox, tearing apart a Land Raider.
Karnage vs. Hambali 501st Imperial Guard:   This was the first time I faced off against Ed, one of our Club Members and his very dangerous Mechanized Guard.    My orks laid waste to a lot of tanks and Guardsmen that day.  The highlight clearly was the Deff Dread "Da Noize" tearing apart a Chimera with rokkits and also killing 8 of the 10 veterans inside.   The dread than proceeded to assault the two lone guardsmen.   This photo ended up on Bell of Lost Souls as a "photo of the day".

Krogg's Karnage vs. Chaos Marines
My first time meeting local players that would become the Berks-PA Gaming Club was a fun day of fights and battle.  I took on Battle Sisters, Eldar, Chaos Daemons, and Chaos Space Marines that day and won each battle.   It was just more fun showing my models since I was the only Ork player at the time.   Clearly Skopronox, my deff dread made a name for itself, taking on a Chaos champion one on one and also laying waste to mobs of troops alongside the warboss. 
Krogg's Karnage vs. Chaos Marines
Mechanicon 2009:  This was one of my first times to a big event....my second GT style tournament ever.   I faced a great variety of opponents.   One of the most fun games I had was against a Chaos Player from NJ, and we had a blast.    My stormboyz and warboss wiped out  his Demon Princes and tore into his troops giving me one of my most memorable victories ever.

Ork Stompa
My first ever Apocalypse Battle was at the Adventurer's Guild in a massive 7 vs 7, each player with 3000 points, battle.   21,000 points per side.     Though our side technically lost, we had a lot of fun and the MVP for our side, the 'Attackers' was my Stompa:  Gorkzilla!    I have only gotten to use this thing twice and have yet to finish painting it, but it is a lot of fun to use!

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Mechanicon 2010:  One of the toughest armies for me to face is Tyranids, especially Nid-Zilla lists using lots of big bugs.   This battle raged into a variant of Anihillation with bonus points on HQ choices.   Not only did I manage to pull out a draw, but in one turn I swung the battle 700+ battle points from a -396 to a +300+ for me in turn 4.   Warboss Atogg at the time claimed a Trygon and a Tervagaunt as kills.  This was a major Moral Victory for The Karnage.
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Ah, my first time against Charlie "Darklance", known for his Dark Eldar. We were returning from an Apoc Game at the Adventurer's Guild and had a 1000 point throwdown of our own. We set up "winter" terrain and had a fun battle. In the end, My orks bested him and my Killa Kanz took out his Talos. I had joked I wanted to collect 3 Talos and convert them into Killa Kanz to join my deff dread Skorponox. This battle was the seed I needed to plant to make the fluff for that part of my army's story to work.
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A local game that was a huge victory for the Karnage was against Edgar Blum and his tyranids. This was after my crushing loss to Tyranids at Mechanicon 2009. I really had not had much experience, but this time, I had an idea, and my orks charged a massive wall of nids and held them off to go on and win the game. Even better was the photo I got of my Ork warboss Krogg Satogg in the mix with Nids.
Cabin Fever 2010: My first game was against a Mechanized Guard player. Mission was table quarters and all of our units deep struck into the field of battle. This was unfortunate for him as my units were spread out and intercepted him every time something came into play. Warlord Krogg took down a Vendetta Gunship as well as an entire veteran Squad and chimera single-handedly with his Power Klaw. Yet another solid victory and one of my favorites.


Berks Club Days, 2011: The Eldar of Mark Van Horn were on a major winning streak, and Mark and I hadn't played in over a year. We played a match at 1850, and it was bad. Really bad for him. Infact, I wrote up a battle report, but this was such a one-sided domination by orks. The highlight was when the seer council failed to get past the grot screen and that was simultaneously assaulted by 30 orks and 20 stormboyz, for a whopping 140 attacks!
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Monday, January 10, 2011

Warhammer 40K Battle Report: Orks vs. Eldar

False Hope Crusade Battle Report:  Warhammer 40,000:  Orks vs. Eldar

Waaagh Karnage! vs. Amohan-Tep Craftworld.
Orks vs. Eldar in an 1850 point Annihilation game
Deployment: Dawn of War.
Ork Victory: 1700 Victory Points to 630. (It was really, really bad for the Eldar!)
Planet: Orritus
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* With Orks celebrating the bounty claim of Captain Bruno of the Star Dragons space marine chapter, and reports of their warlord Krogg Magogg Satogg still alive, morale was up in Kamp Karange, the base of operations on Thrak for the orks. Four Kill Kroozers were dispatched to meet with the Dragon Warriors to claim the bounty of Captain Bruno and break out into different areas with small fleets thanks to Admiral Dakkabar directing the space forces of the ork clans.

While Imperial forces gave chase after the Ork Admiral, the Kroozers broke formation, randomly bringing strike forces and raiding parties into various subsectors of the False Hope Sector. One such strike team was led by a cunning Warboss from the Goff clans, Tirog Magogg, yet another foul spore-son of Krogg and Ghazkull. Tirog was just the newest member of the Goff clan to attempt to step up to the role of temporary warband leader. But this warlord had the blessings of the Warphead, Eggogg Maggog, the ork psyker of Waaagh Karnage.
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Looking to pillage nearby to Thrak, Tirog led a strike team and as they made landfall, dispatched different teams across the planet's surface. He led one such warband through a rural area where a river cut through a valley, where rolling hills concealed a runined outpost that Ork fighta-bombas had just laid to waste. They were moving in to clean the area and see if anything of intrest lay in the area.

Unbeknownst to the orks at the time, an Eldar hunting team from Craftworld Amohan-Tep was in the area tracking their ship. They have had spies following the progress of the infamous "Bruno Bounty" themselves and had even thought about turning on the loyalist forces to claim the prize as their own. Since the Dragon Warriors had captured Captain Bruno, perhaps the Eldar were hoping to rescue the captain and make a deal or cash in on a reward from the Star Dragons?

No matter the motiviation, the Eldar tracked the orks to Orritus and laid in wait, hoping to unleash a surprise attack as the orks moved through the cover of darkness, reaching their target location just before dawn. Yes, it was the Dawn of War between Orks and Eldar. Seeing their hated foe, the Eldar leaders had only one mission on their mind. Kill them. Kill them all.

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(Ork turn 1)
As the Orks moved forward, the Big Mek Squigtooth was mobbed up with a large group of ork boyz, carrying his Kustom Force Field projector on his back. A small squad of gretchin led by a runtherder took the point before them, the Mek using the gretchin as a cover screen.

As they made their way around the eastern side of the river and around the ruined outpost, it looked as if the area was bare and no enemy forces could be sighted. Backing them up would be a mob of Killa Kanz, more gretchin with Zzap Guns took position into the woods to the south west. Stormboyz from the White squad, led by the infamous "Chubby Chekkaz" raced down the eastern flank, bringing themselves in range of the Mek's force field.

Tirog would back up in reserve with a large mob of shoota boyz (orks with machine guns), the new "Red Baron", trained by Boss Zagstruk himself and Da Vulcha Boyz, took to the air in a customized Ork Bomber, and would arrive later. Another Ork Runterder Vogg Magogg, would back up the forces with the G.O.D. (Grots Of Doom), and the cunning Nob Orkold Shwarzenorker would lead a team of Karnage Kommandos dubbed "The Destructive Dozen" in a, outflanking approach to the battle scene.
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(Eldar turn 1) (everything was held off the table for Dawn of War deployment). What did manage to come to the scene hoped to take the orks on by surprise. As two Falcon Grav-Tanks came down the North West ridge line, they were backed up by Eldar foot troops. One tank held a squad of Dire Avengers, and the other Dragon Warriors for anti-armor capabilities. Snipers snuck into the flowing river hoping to use their cunning camoflage tactics to conceal their positions and pick off ork troops.

To the central North, Warp Spider troops appeared and fired shots into the Ork mob and grots advancing down the Eastern flank. To the North East, an Eldar Seer Council on jetbikes sprung forth from the cover of darkness and unleashed fire and projectiles into the gretchin mob and orks. By some act of luck, a handful of gretchin survived, no doubt to the aid of the Kustom Force Field carried by the Big Mek. The Seer Council wanted to assault the ork mob behind the gretchin, but despite defensive measures taken by the grots, they would not be able to advance past them and also reach the orks.
The few remaining gretchin were no match for the Eldar and were cut down or ran, but delayed them enough to set the orks up for an assault of their own.
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(Ork turn 2)
The cover of darkness gave way to the dawning of the morning sunlight upon the battlefield on Orritus. The roar of turbine jet engines announced the arrival of "Da Flyin' Circumstances", trained by Da Vulcha Boyz...(count as), Da Red Baron had arrived and his mob of stormboyz decended from the sky from their transport and impacted the ground right where the Eldar Warp Spiders had teleported to, closer to the Western side of the battlefield. Performing a daring assault, 2 of the boyz were caught in the "Death From Above" manuver, as they slammed into the Warp Spiders.
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On the Eastern Flank, Big Mek Squigtooth urged his mob of orks forward and they ran up to shoot their sluggas at and than assault the Seer Council. Even worse for the Eldar was that the White Storm mob of stormboyz kicked their packs into high thrust (18 inches jump!) and landed just aside of them, 20 stormboyz joining 30 ork boyz in an assault on a 5 or 6 man eldar seer council. This was going to be bloody.  (Somewhere in the neighborhood of 140 attacks!)
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ZZap gun crews had dug in positions in the woods, but failed to hit anything. Killa Kanz moved to the ruined outpost structure, climbing the smoky ruins but failing to shoot rokkits into anything.  In the Assaults the Red Baron and his boyz killed all but 2 of the Warp Spiders, who remained locked in combat with them. On the East, The combined mobs of orks killed all but one from the Seer Council, but the brave warrior held on, keeping the mob of orks locked in combat with him, but not the stormboyz any more.
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(Eldar turn 2)
Reinforcements would arrive for the Eldar, a troupe of Harlequins led by a Troupe Master came in leaping and bounding over ruined rocks and trees, and leapt into battle with the unengaged Stormboyz from White Storm squad. The Falcon Grav tanks moved forward, trying to throw some firepower into the ork lines. They managed to damage a killa kan and kill a couple of orks. Eldar snipers also tried to take out the kans from a distance but failed, just impacting on the armored front of the grot-piloted walkers.

The eldar Warp Spiders didn't last long against the Red Baron, but killed a few more orks before they died. So too did the Harlequins, who did a number on the White storm mob.
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(Ork turn 3):
Finally the Warboss, shoota boyz and G.O.D. showed up to the scene. The Grots Of Doom took up position around their friends with the Zzap guns, looking to counter any infantry threat from the Eldar. The Boss, Tirog Magogg, marched his shoota boyz up the center of the battlefield, dissapointed that no Eldar forces were in range of his men or their guns.
Having finished off the last of the Eldar Jetbikes and seer council, the Big Mek and Nob took their mob of orks over to the aid of their stormboyz friends and joined in the fray with the Harlequins. Not dying easily, the Harlequins took out a number of orks before they were cut down to a man. This allowed the orks to spread out again, the storm boyz hugging the ridge line to the East, but staying in cover range of the Mek's Kustom Forcefield.
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On the Western flank, having dispatched the warp spiders and taking cover in the river, the Red Baron (Zagstruk) and his men took to the air again and came crashing down into one of the eldar sniper units hiding in the cover of the river and river bank. They would shoot down a few and assault them and kill off that squad of troops, and than take cover inside the river as well, but lost a few orks to the swift and dangerous current of the river.
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(Eldar turn 3):
Running out of forces quickly, the Eldar had to comepensate for their gross under-estimation of the Ork forces at hand. They did not anticipate their speed in counterminding their well thought out plans of attack. One Falcon Grav Tank raced south and West and deployed the Dragon Aspect Warriors in the face of the Killa kanz. The resulting melta weapons fire damaged one kan and completely destroyed another. They would than assault the remaining kanz and placed a melta-bomb on one and caused it to become a wreck as well, leaving just one that was shaken.

The other Flacon Grav Tank cut Eastward and deployed the Dire Avengers, who popped out and laid down a hail of fire into the ork mob with aid from the grav tank. They were too eager however, as they managed to gun down the front line of orks, leaving the next wave back from them a bit inside difficult terrain 5 inches away. (They rolled a 3 on the assault).
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(Ork turn 4)
Sensing more blood, the orks sprung into action yet again. On the Western flank, they had already finished off Warp Spiders and one sniper squad. Da Red Baron ordered his men to jump and manuver through the river and chase off the last squad of eldar snipers. 3 of his men died when their packs failed to ignight and they were pulled under water by their own weight and lack of bouyancy. This left Da Red Baron and one man in his mob left, who got scared and was turning to run. That's when the Red Baron brought his choppa down upon the ork's head, killing him where he stood. "We don't run!" yelled the Red Baron, who than jumped up into the air and came crashing down into the middle of the five eldar snipers, killing 4 of them and chasing the 5th one away, who dove into the river for cover.
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On the Eastern flank, The big mob of orks turned back onto the Dire Avengers. The loud "whoosh!" of rokkit packs told the Mek that the few remaining stormboyz with Chubby Chekkaz, their nob, would be joining in on the assault. The orks had called their Waaagh!, bringing more troops to the fight. Warboss Tirog Magogg watched on with delight as his mob slowly advanced Northward, seeing only a few of his units taking the fight to the Eldar. When the smoke cleared, there was only one Avenger left, who was running for his life.

(Eldar turn 4)
Not much left to do here. The lone Dire Avenger kept running away from the orks, but did manage to gun down 2 more orks before making his escape.
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The Dragon Warriors on the West flank managed to finish off the last of the Killa kanz. The Falcon Grav tank tried to pump fire into the river, and take out The Red Baron. He wasn't seen rising from the river. (Rumor has it he survived and escaped).  The other Falcon Grav Tank tried to shoot as many ork warriors as it could but the damned Ork Force Field did it's job keeping orks alive.

(Ork Turn 5)
Finally, after getting lost, Orkold Schwarzenorker showed up with his Kommandos on the ridge to the East. Seeing no foes to fight, they just held their position and took it all in. It was an amazing scene of carnage laid to waste by their ork comrades.

The large ork mob with the Big Mek assaulted the Falcon Grav Tank by them and managed to prevent it from moving or shooting, stunning the crew with power klaws and grenades and choppas. The warboss just watched on as his troops killed off so many eldar.

The stormboyz left them and went after the other Grav Tank, in an effort to bring it crashing down, but failed to do such.
Also the Grots Of Doom closed into range on the Dragon Warriors. The Zzap guns continued their ineffective display of firepower. Either they were too underpowered to do any damage or they were charged strong and failed to hit anything.

(Eldar turn 5):
The lone Dire Avenger escaped the horde of orks, no doubt with tales of green horror to tell his superiors. The handful of Dragon Warriors, undaunted turned their guns to the stormboyz, but only managed to kill off one of them, and just couldn't stop the orks from ruining their day. The other Grav Tank was unable to do anything, suffering short circuits from the ork mob assault.

(((Game was called here on account of time to allow club play for more games even though a turn 6 was approved. This was quickly played out with dice to determine final results))).

(Ork Turn 6):
The combined mob of orks managed to jump on top of the Falcon Grav Tank, and the nob with the Power Klaw ripped it apart, causing the vehicle to become a wreck with over a dozen orks clambering over it and smashing it apart.
The stormboyz tried one last time between them and the Zzap guns to take out the other Grav Tank. It survived their attempts, and would go on to escape. It is very possible that grot shooting could have whittled down the Dragon Warriors.
Photobucket(Eldar Turn 6):
Dragon warriors and one Falcon grav tank are all that's left. Short of killing a squad of Gretchin (55 points), the warriors would clamber aboard their transport and flee to safety, perhaps one day to seek out revenge.
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Final results: Estimated: 1700 Victory Points scored by the Orks of Waaagh Karnage!
630 points scored by the Eldar, a solid Ork victory.